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Wednesday, 24 October 2012

Resident Evil 6 Chris Redfield


Chris Redfield (クリス・レッドフィールド Kurisu Reddofīrudo?) is a player character from Capcom's Resident Evil series.[5]
Chris debuted as the protagonist of the first Resident Evil video game,[6] along with Jill Valentine, and is one of the two protagonists of the game Resident Evil Code: Veronica, in which he looks for his missing younger sister, Claire, and one of the main characters ofResident Evil: The Umbrella Chronicles. Chris returned as the protagonist of Resident Evil 5, working alongside his new partner Sheva Alomar,[7] and also appears in the latest installment of the game series, Resident Evil: Revelations, as well as in several other games and the film Resident Evil: Afterlife. He is one of the three protagonists of the gameResident Evil 6.
The character received a somewhat mixed (in particular regarding his later redesign) but generally positive critical reception. According to PlayStation Universe, Chris is "as synonymous with the venerable horror series as the zombies and unintentionally hilarious, cheese-tastic dialogue" and along with Jill forms "the nucleus" of the series.[8]

[edit]Design and portrayal

Hideki Kamiya described Chris as a "blunt, tough-guy type," admitting that he was a fan of this archetype.[9] Resident Evil 5 producer Jun Takeuchi said that the series' fans "would really love" a video game featuring both Chris and Leon S. Kennedy as the protagonists due to their popularity, and it would be "pretty dramatic" if the two characters never met when the series ended.[10]
Chris' increased muscle mass in the game was to show that he had trained heavily in order to fight the series' powerful villain Albert Wesker bare-handed.[11] Modeler Yosuke Yamagata added that they "made a new design that retained their signature color — green for Chris, blue for Jill — to carry over the same look from the past. The facial structures are mainly based on the visuals of the GameCube version, and we added various details to these in order to develop a realistic structure."[12] For the upcoming sixth main game, Chris has been redesigned slightly, as he now has a slightly disheveled look due to his alcoholism, and has been slimmed down to a much normal musculature along with a slightly shaved head.[citation needed]

[edit]Appearances

[edit]In video games

A scene from the uncut intro sequence of the 1996 Resident Evil. The original Japanese release of the game had the live-action actor portraying him smoking a cigarette, which was removed in the overseas version of the game, but restored in the PC port.[13]
Chris Redfield debuted in the original Resident Evil as one of the playable protagonists, along with Jill Valentine, partnered with the rookie officer Rebecca Chambers. He is introduced as a former U.S. military pilot[14] and a member of the Raccoon City Police Special Tactics And Rescue Service's (STARS) Alpha team which was sent to investigate the disappearance of Bravo team after their helicopter went missing in a nearby forest. Chris, accompanied by Albert Wesker, Barry Burton and Jill Valentine, soon find themselves trapped in the nearby mansion, which is filled with horrific monsters and deadly traps. In the end, Chris and his comrades discover how the nightmare began and witness the death of Albert Wesker, who was betraying them all along, and they face and kill a prototype Tyrantreleased by Wesker. Following the so-called "Mansion Incident", Chris left Raccoon City, embarking on a personal mission against Umbrella.[8]
Chris returns in Resident Evil Code: Veronica, set five months later. As the protagonist of the second half of the game, he attempts to rescue his younger sister, Claire, from the Umbrella Corporation's research facilities on Rockfort Island and in Antarctica. Upon discovering she is now in Antarctica, Chris is briefly confronted by Wesker, seeking revenge on Chris for having destroyed his plans. Eventually, he confronts Alexia Ashford, the creator of the T-Veronica virus. At the end of the game, he fights with Wesker shortly after killing Alexia. He is no match for Wesker, and their fight is cut short due to the imminent destruction of the base. They vow to finish things another time.[8][15]
Chris was one of the main characters of Resident Evil: The Umbrella Chronicles,[16] in which he reunites with Jill Valentine. Parts of the game are essentially a retelling of Resident Evil. The two of them join a private biohazard containment force and in 2003 embark on a mission to destroy the Umbrella Corporation after hearing rumours of a new BOW being developed, resulting in their successful attack on an Umbrella facility located in Russia's Caucasus region.[8]
Chris is the protagonist in Resident Evil 5,[17] in which he is a founding member of the UN paramilitary group Bio-terrorism Security Assessment Alliance (BSAA). In the game, Chris investigates a terrorist threat in Kijuju, Africa while looking for Jill, who is missing and presumed dead. Accompanying him is his new partner Sheva Alomar. Eventually, they manage to find and free Jill, and to ultimately defeat and destroy Wesker who was planning to release a new virus into the atmosphere, ensuring the end of humanity.
Chris makes an appearance in Resident Evil: The Darkside Chronicles as a playable character in the "Game of Oblivion" scenario's final chapter, a re-imagining of Code: Veronica.[18] He is also available in the Extreme Battle mode featured in the later versions of Resident Evil 2 (the PlayStation 2 DualShock edition and the PC, Dreamcast and GameCube ports),[19] and is one of the eight playable characters in Resident Evil: The Mercenaries 3D.[20]
Chris returned in Resident Evil: Revelations, with Jill Valentine.[21]
Chris will return as one of the three protagonists of Resident Evil 6, alongside Leon S. Kennedy,[22] and Jake Muller, the son of Albert Wesker.[23] In the game, Chris was assigned to investigate a bio-terrorist attack in the fictional country of Edonia, but nearly loses all his team members following a BOW attack by an unidentified woman. Chris resigns from the BSAA shortly afterwards, and becomes an alcoholic due to depression. He is eventually convinced by another survivor of his ill-fated team, Piers Nivans, to rejoin the BSAA and confront another bio-terrorist attack in the fictional city of Lanshiang, China.
Outside of the Resident Evil franchise, Chris also appears as a playable character in the crossover fighting game Marvel vs. Capcom 3: Fate of Two Worlds. The game's first cinematic trailer showed him fighting versus Hulk.[24] He is also set to appear in the upcoming crossover tactical role-playing game Project X Zone, for the first time in a non-Capcom game and wore Resident Evil: Revelationsoutfit.[25]

[edit]Gameplay

In the original Resident Evil, Chris's scenario is more challenging than Jill's, as he has a smaller carrying capacity and lacks certain items. He is also not equipped with a lockpick and so he needs to find small desk keys. On the other hand, Chris can take a lot more damage from enemies than Jill.[26]

[edit]In other media

Wentworth Miller portrayed Chris inResident Evil: Afterlife. Miller prepared for the role by searching for images of Chris in the internet, as well as doing cardio forendurance. Miller was also shown video footage from the video games.[27]
In the rejected Resident Evil movie script by George A. Romero, Chris is a Native American civilian and ultimately one of the few survivors.[28]
Chris appears in the 2010 live-action film Resident Evil: Afterlife, portrayed by Wentworth Miller.[4] In the film, Chris is found trapped in a maximum security cell after his unit's attempt to control the T-virus in Los Angeles goes haywire and the survivors who find him believe him to be a prisoner. He is reunited with his sister Claire, who cannot remember him due to memory damage caused by an Umbrella mind-control device. He, Alice and Claire eventually defeat Albert Wesker and rescue imprisoned survivors being used for Umbrella's experiments.
During the release of the Japanese Sega Saturn version of the original game, Capcom published a promotional sourcebook The True Story Behind Biohazard, containing an original short story titled Biohazard: The Beginning by Hiroyuku Ariga. The story depicts the events prior to the first game and fleshes out his character, describing the deaths of his parents in a car accident and his service in the United States Air Force. Redfield joined the USAF as a teenager, quickly becoming an accomplished pilot as well as a top marksman, but received a dishonourable discharge in the mid-90s for disobeying a direct order. He subsequently became a drifter, until enlisting on Burton’s recommendation in the newly established Raccoon City branch of the STARS.[8]
He also appears in several Resident Evil comic books by WildStormImage Comics andMarvel Comics.[29]

[edit]In merchandise

A double-pack of action figures of Chris and the monster Cerberus was released in 1998 in the Resident Evil Series 1 by Toy Biz.[30]Another action figure from the original game was released in 2002 by Moby Dick.[30] Palisades Toys released two action figures (differing only by their color patterns) of Chris from Code: Veronica in 2002.[30] An action figure of Chris from the original game was released as part of the 2006's Resident Evil Anniversary Series 1 by NECA.[30] An action figure of Chris from Resident Evil 5 was released in 2009 by Hot Toys.[30] A PVC diorama figure of Chris facing the monster Yawn from the original game's remake was released in 2008 in the Bio Hazard Figure Collection Vol.4 by Organic (Beagle).[30] A statuette of Chris from the same game was also released in 2009 by Gaya Entertainment.[31] A sand globe with Sheva and Chris was included among the pre-order bonuses for Resident Evil 5.[32]

[edit]Reception

Chris Redfield's critical reception has been positive to mixed. In 2009, GameZone ranked Chris as fourth on a list of the top five "gaming gods" of the year for his new looks (according to PSU.com, "now a beastly, muscle-bound warrior with biceps the size of water melons"[8]), calling him "one gorgeous hunk" with "a killer body and dreamy good-looks."[33] That same year, Chris and his sister Claire were included in IGN's "Ultimate Zombie Strike Team", Chris for his "long, fruitful career killing zombies" that "proved that Umbrella's fearsome bio-weapons are no match for a lone warrior with guts."[34] Also in 2009, Gameplanet stated that if Chris and Leon S. Kennedy would both appear in the next game it would be "awesome," adding that both are the main protagonists of the series.[35] Chris was also repeatedly compared with Leon by IGN, both of them being regarded as the leading heroes of the series.[36][37] In 2010,GamesRadar featured his team-up with Sheva in the article about the gaming's "most violent double acts" for their actions in Resident Evil 5.[38]
Among negative criticism, Chris was ranked fifth in IGN's 2009 list of most overrated video game characters, with a suggestion that he should "ditch the 'roids and concentrate on getting the job done",[39] and included in UGO.com's 2010 list of top ten out-of-luck game characters for his failures across the series.[40] His new design in the Resident Evil 5, called by GameSpy to be "a cross between Colin Farrell and Hugh Jackman",[41] in particular became a source of controversy and was often ridiculed. GameSpot gave Chris the special award for "character most likely to fail a performance-enhancing drug test" in the Dubious Honors awards in 2009, adding that "the man is clearly a walking pharmacy."[42] Including him on the list of "ten game heroes who fail at the simple stuff" for his inability to shoot while moving in RE5GameDaily recommended him "to spend a little more time on the shooting range and a little less time pumping iron in front of a mirror."[43] Joystiq commented that possibly during The Umbrella Chronicles Chris started his "steroid abuse",[44]which was also suggested by IGN.[39] In 2011, BeefJack featured Chris among the five game characters who are supposed to be sexy but turned out awkward, as "he looks like the runner-up in a Popeye lookalike contest."[45] On the other hand, when GamesRadar compared his Code Veronica and RE5 designs while trying to evaluate which would fit better for a zombie apocalypse, they found the latter to give better chances to survive to a zombie attack,[46] also rating Chris from the original game to be "horribly ill-prepared".[47]
In 2009, GameTrailers made a video focusing on the his evolution throughout the series.[48] Game Informer explored the meaning of Chris Redfield's name.[49]

[edit]

Tuesday, 23 October 2012

Midnight Club 3 DUB editon


Midnight Club 3: DUB Edition is a racing gamedeveloped by Rockstar San Diegoand published by Rockstar Games, and is the third game in the Midnight Club series, followed by Midnight Club: Los Angeles. Like previous installments in the series, the game is an arcade-style racer and focuses on wild, high-speed racing, rather than realistic physics and driving characteristics. The name derived from a partnership between Rockstar and DUB Magazine, which features heavily in the game in the form of DUB-sponsored races and DUB-customized vehicles as prizes.
Players race through open world recreations of San DiegoAtlanta, and Detroitlistening to 98 licensed music tracks that include hip-hop, rock, and more.[citation needed] The game features a number of graphical view after the player crashes into certain objects, or travels across particular stretches of road. There is also the ability to customize a player's vehicle. Other than modifying the external looks, the car's/truck's performance can also be improved, except for those in the 'A' Class of the game. However, Class A motorbikes' performance and exterior can be improved. The game is not compatible with the Xbox 360, but works on original Xbox only.

Contents

  [hide

[edit]Gameplay

There are five types of racing in the game. In the Ordered Race, the player must race against multiple other racers, and drive through a sprint course marked by checkpoints, represented by Yellow/Orange flares and eventually reach the finishing line (that being a red flare). The races are different because there is no ordered lines to drive, but the player can choose a specific route throughout the course of the race. Circuits are similar, except the player must complete a certain number of laps on a circuit run, but also provide unlinear type of driving. The first checkpoint is marked with a green flare except in last lap,where is marked with a red flare.
Unordered Races are essentially the same as the Ordered Races, except that (as the name implies), the checkpoints do not need to be passed in order,but they are scattered through a town,and the player must find the quickest route to finish. In the Autocross Races, the track is stripped of traffic, pedestrians, and police, and the streets are blocked in with barriers, meaning that the environment is less open that with other race types. The player must then complete the laps in the quickest time possible, having to beat a set time.
Track events are the same as Autocross, but the player competes against other racers inside the barricaded track instead of against the clock. This can mean racer-crowded, compact streets and the car will probably take more damage than a normal race as it will usually bump into the walls more than in open environment, and the type of race is only shown in Arcade mode of the game. Players can also create their own races in the Race Editor where the player places down checkpoints within the city. Players can create either a circuit or sprint and can change the racing conditions such as traffic, weather, etc. Midnight Club 3: DUB Edition is the first game in the series to include car modification - visual & performance. By winning races, the player unlocks new cars and options to customize them with. These options include enhancing the performance, adding vinyls and new paint jobs, and physically modifying the car, by changing parts such as wheels, bumpers, spoilers, neons, hoods, and engine components, and the cars are divided into four classes; D, C, B and A, depending on the car value and performance. There are many types of cars in the game, such as Tuners (Japanese import cars), Muscles (American old-school cars, ranging from 50's till 80's), SUV's (Sport Utillity Vehicles), Luxury Cars (expensive European, Japanese and American luxury sedan cars), sport bikes (Japanese motor bikes) and Choppers (American motorbikes)

[edit]Multiplayer

The game includes an Online mode, where players can race with other players from all around the world. There are also many clubsavailable to join, but players can also start and manage their own. Most offline modes are available for play online, while in online mode it's possible to chat in-game, including a cruise mode, capture the flag, circuit racing, ordered racing, unordered racing, tag, paint andautocross. Tracks created via the Race Editor offline can be used Online.

[edit]Plot

[edit]San Diego

The player starts out in San Diego, by meeting Oscar, the mechanic of Six-One-Nine (the area code of San Diego) Customs, the most sophisticated tuning garage in San Diego, who will guide the player through the game. The player advances by winning races. As the player does this, new body parts, paint jobs, customization options, and cars are unlocked.
The player begins with a choice of six cars: a 1964 Chevrolet Impala, a 1978 Chevrolet Monte Carlo, a 2004 Dodge Neon SRT4, a 2004Mitsubishi Eclipse, a Volkswagen Golf R32, or a 2004 Volkswagen Jetta (Remix added the option of a Scion tC). Additional cars can be won or bought as the game progresses.
There are 7 types of cars: Tuners, Luxury Sedans, SUVs/Trucks, Exotics, Muscle Cars, Sport Bikes, and Choppers. As the game continues, different clubs that drive a specific type of car will invite the player to race with them: American Royalty Car Club (Muscle Cars), Big Playas (SUV s/Trucks), By Invitation Only (Exotics), Chopper of America Bike Club (Choppers), Luxury Rollers (Luxury Cars), Original Riders (Racing Bikes) and Unbeatable Street Racers (Tuner Cars). If the player beats them, they unlock a special ability for that class. Tuners, Sport Bikes, Exotics, the Lexus SC430Mercedes Benz SL500 and the Cadillac XLR in "Remix" inget "Zone" (which essentially slows down time, allowing for more precise handling at high speed), Trucks/SUVs and Luxury Cars (except for the Lexus SC430, Mercedes Benz SL500 and Cadillac XLR in "Remix") get "Aggro" (which makes the vehicle temporarily unstoppable, allowing it to plow through traffic and other obstacles more easily), and Muscle Cars and Choppers get "Roar" (the only offensive ability, it launches a sonic wave that blows away anything in its path including traffic, opponents, and police vehicles).
After the player defeats all the starting racers early in the game, he ends up back at Six-One-Nine (one of three garages where vehicles can be customized), and Oscar tells him to meet his friend Phil in town, who is racing the player for his chopper. After the player wins, Oscar appears again, this time with the news that the American Royalty Car Club has challenged him. After the player beats them, the Luxury Rollers Car Club challenge him. After defeating the club, the player ends up back at Six-One-Nine and witnesses Oscar playfully arguing with a guy named Vince. Oscar mentions that he's been "Hearing a lot of crap about you", meaning that the player has been built a reputation as skilled driver. Oscar introduces the player to Vince, his Detroit counterpart, and says that there are some big time races in Atlanta that the player may be interested in, so he tells him to go to the shipping company (which is used to get from city to city) to make the trip.

[edit]Atlanta

The player arrives in a rather nice looking garage in Atlanta called "Apone Team Racing". The owner, Apone, introduces himself, but is distracted by his most prized procession: A 1964 Chevrolet Impala (his obsession over the car was so big that his wife left him because of the car) that he customized and is constantly tinkering with. After that, the player exits, and a few racers challenge him. A tournament is also going on, and the prize is a "DUB'D-Out" 2004 Cadillac Escalade EXT. After defeating some racers and completing the tournament, the player ends up back at Apone Team Racing, and Apone tells him that a street bike club called the Original Riders has challenged him. After that, the player races more individual drivers, and upon defeating them, Apone informs the player that an SUV club called the Big Playas has challenged him. After completing tournaments and defeating all racers, Apone is back with more news: there are some serious races down in Detroit next week and he thinks it's a good idea for the player to check it out.
Street racers in Atlanta are: Roy (1969 Dodge Charger R/T,later 2004 Dodge Charger R/T,and he later appears again in Detroit in aDodge Viper GTS-R) Dre(Cadillac Escalade), Cheng(Mitsubishi Lancer Evolution VIII), Vito (Ducati Monster s4r), Lamont(Chevrolet Silverado SS) and Naomi(Hotmatch Cuevito)

[edit]Detroit

The player arrives in Detroit and sees a familiar face, Vince. Remembering him, he welcomes the player to town and his shop. He later points to a Lamborghini Murciélago and says it's the prize to whatever car club turns out the best street racer. Some returning faces from Atlanta come to Detroit, including Roy and Angel, who are plot-affected racers but they are never seen or mentioned. The player races them a couple of times, as wells as the car clubs. Early in the player's Detroit career, a tournament is held and a 1949 Chevrolet Fleetline (as Oscar describes it "Just the car to win in Detroit!") is the prize. Upon defeating the racers, the player scores a challenge from the By Invitation Only Exotic Car Club. Defeating them unlocks "Zone" for Exotics and a Chrysler ME Four Twelve. At this point, the player races all drivers twice, and upon defeating them, is crowned the victor of the U.S. Champion Series. Afterwards, the player returns to Vince's and is rewarded the Lamborghini Murcielago from before. Vince says "It should be driven with respect, and not by some San Diego swinger who thinks Oscar's something".

[edit]Midnight Club 3: DUB Edition Remix

Cover art for Midnight Club 3: DUB Edition Remix
Midnight Club 3: DUB Edition Remix is an update to Midnight Club 3: DUB Edition. It is available as aGreatest Hits release on PlayStation 2 and a Platinum Hits release on Xbox. It was released on March 12, 2006.
The game features all of the cities, vehicles, and music from Midnight Club 3: DUB Edition. This version of the game also allows the player to import the Midnight Club 3: DUB Edition data on their Memory Card to Midnight Club 3: DUB Edition REMIX to make up for lost progress, thus saving the player from starting all over again. The following features were added in REMIX:
  • 24 new vehicles (including some from brands not in the original version, such as GMCInfiniti,Pagani, and Scion).
  • Tokyo, as a new city, which is a slightly updated version of the Tokyo city from Midnight Club II.
  • More licensed music.
  • More races and battle maps.
  • Players are able to make your own races in all cities, including Tokyo.

[edit]