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Tuesday, 23 October 2012

Hitman Absolution


Hitman: Absolution is a stealth game being developed by IO Interactive and published by Square Enix.[1] It is the fifth entry in the Hitman game series, and will run on IO Interactive's proprietary Glacier 2 game engine. The developers have confirmed thatAbsolution will be easier to play and more accessible, but will retain hardcore aspects.[3] The game is currently slated for a November 20, 2012 release.

Contents

  [hide

[edit]Gameplay

The game will take place in the United States,[4] and will feature an online option.[5] In addition, the game will feature "instinct mode" which will allow 47 to predict enemy patrol routes, much like the 'sonar vision' that was featured in Tom Clancy's Splinter Cell: Conviction, 'eagle sense' in Assassins Creed: Revelations and 'detective mode' inBatman: Arkham Asylum.[6] Hitman is known for allowing players to create their own narratives within the sandbox levels; for Hitman: Absolution, developer IO Interactive has enlisted Hollywood talent like Vivica Fox, Powers Boothe and Shannyn Sossamon to help tell Agent 47's latest story.

[edit]Synopsis

[edit]Plot

The first in-depth trailer for the game shows Agent 47 storming a safehouse, and confronting Diana while she is showering. 47 is "betrayed by those he once trusted and now hunted by the police, he suddenly finds himself at the center of a dark conspiracy and must embark on a personal journey through a corrupt and twisted world, in his search for the truth". At least one portion of the game will be set in Chicago, and the game will take place in the United StatesHitman: Absolution is set at the end of the timeline. Confirmed plot details include series protagonist Agent 47 assassinating his former International Contract Agency handler Diana Burnwood early in the game[7] and the antagonist is Blake Dexter, a new character to the series. The character will be voiced by Keith Carradine.[8]

[edit]Cast

[edit]Development

Though plans to continue the Hitman franchise were first announced in 2007,[12] it was not until May 2009 that Eidos confirmed the game was in development.[13] Certain plot details for the game were rumored in 2009, stating that the game's story would lead Agent 47to a low point from which he would have to rebuild himself.[14] On 20 April 2011, Square Enix filed the trademark for the name Hitman: Absolution in Europe, leading sites to speculate that it would be the name of the fifth Hitman game.[15] On 6 May 2011, a teaser trailer[16] was released, confirming the title: Hitman Absolution. The trailer briefly showed Agent 47 attaching a suppressor and a rattlesnake coiled around his signature Silverballer pistol.[17] It has been reported the game will be a "familiar and yet significantly different experience from other Hitman games."[18] On 9 October 2011, a full gameplay trailer entitled "Run for Your Life" was released.[19]. Hitman: Absolution is a shooter/stealth game said the team on gametrailers.com. David Bateson will reprise the role of Agent 47 in Hitman Absolution, after it was revealed last year that IO Interactive dropped the long-serving voice actor. Square Enix confirmed the news, shortly after the above video of Bateson announcing his return found its way online. The video was on a USB key given to a fan by IO Interactive community manager Nick Price.
Bateson's return was a struggle, with IO Interactive initially asking him to audition for a role he'd served since 2000 and Codename 47. Then, around this time last year, the developer confirmed Bateson's absence from Absolution. This sparked a number of online petitions pleading for him to be reinstated as 47, including one that received over 3,500 signatures.
IO Interactive's brand director Jon Brooke revealed the developer brought back Bateson after a change of heart, saying that on reflection the developer was "just playing hard to get."
Bateson will finally return as the dapper, bald assassin on November 20, when Absolution releases worldwide for PlayStation 3, Xbox 360, and PC. Square Enix is adding the final touches to Hitman: Absolution which will release on November 20 worldwide.

[edit]Soundtrack

The original soundtrack for the game is composed by Peter Kyed and Peter Peter, replacing the game's previous composer, Jesper Kyd.[20]

[edit]Marketing

The Professional Edition of Hitman Absolution features Professional Clamshell packaging for the game, a Hitman art book, making of DVD and the "Agency Gun Pack" DLC.[21]
Hitman: Sniper Challenge, a standalone experience is available to people who pre-order the game at selected retailers. A code supplied at the time of pre-order will be redeemable via PSN Store, Xbox Live and PC. While the console version launched worldwide on 15 May 2012, the PC version was released on 1 August 2012.[22][23]

[edit]Pre-order bonuses

Square Enix has announced pre-order bonuses for Hitman: Absolution in the US.[24]
  • Amazon - High Tech Suit and Bartoli Custom Pistol – The advanced High Tech suit provides Agent 47™ with 50% increased armor paired with the Bartoli Custom, an engineered precision weapon, complete with sight and silencer.
  • Best Buy - Public Enemy Suit and the Bronson M1928 submachine gun – The Original Assassin can dress in a stylish Public Enemy gangster suit armed with the Bronson M1928, a classic submachine gun with high fire rate and deadly stopping power.
  • GameStop - Agency Kazo TRG sniper rifle: The Agency Kazo TRG Sniper Rifle is sleek and modern with an Agency finish. This weapon is fully upgradeable with both scope and silencer. Keep a watchful eye on your target from a safe physical distance. Engage the enemy while remaining in a concealed position. Complete your mission without being detected.
  • Walmart - High Roller Suit and the Krugermeier 2-2 Pistol – The High Roller suit dresses Agent 47 in a fancy tuxedo discreetly outfitted with the Krugermeier, an accurate, reliable stealth weapon with a built-in silencer.

[edit]Reception

[edit]Controversy

On 29 May 2012, a cinematic teaser trailer, produced by Square Enix's CGI studio Visual Works, titled "Attack of the Saints" was released.[25][26] The trailer's depiction of "gun-toting, PVC and latex-clad nuns being killed in a hail of bullets" sparked controversy over the allegedly sexist portrayal of women.[27][28] IO Interactive's Tore Blystad, the game's director, later apologized, stating they're "sorry that we offended people" and that it "was truly not the intention of the trailer."[29] Shortly after, there has also been controversy concerning the portrayal of women surrounding another Square Enix title, Tomb Raider.[30]

DMC Devil May Cry


DmC: Devil May Cry is an upcoming hack and slash beat 'em up video game developed by Ninja Theory and published by Capcom for PlayStation 3, Xbox 360, and Microsoft Windows.[5][7] Announced in late 2010 during the Tokyo Game Show,[8] the game is set in a alternate reality in the Devil May Cry series.[9] It will focus on the player character Dante, a young man with supernatural powers finds himself under attack by a seemingly sentient town known as Limbo City populated by demons.
Contents  [hide]
1 Gameplay
2 Plot
3 Development
4 Reception
4.1 Pre-release
5 References
6 External links
[edit]Gameplay

Dante uses multiple attacks to defeat enemies. Dante has access to several weapons which he can exchange in the middle of a fight to perform a combo.[10] Although Dante is primarily in human form, the player has access to his angel and demon powers respectively that add a large variety of attacks and allow access to unique weapons and abilities. This is represented by the fact that Dante's black hair changes to white and his coat becomes completely red during a sequence of Devil Trigger combos.[11] Limbo's structure changes several times across the game, this effect is called 'malice', giving the player puzzles in order to advance and causing to use specific abilities and quick reactions in order to survive and proceed.[12]
[edit]Plot

The game is set in a parallel universe in the Devil May Cry series.[9] The story tells of an alternate version of Dante (voiced by Tim Phillips) in the fictitious Limbo City, a dreary city that appears calm at first, but transforms into a twisted parody of itself with demons and other monstrosities who frequently attempt to kill him whenever he is seen by the demons.[10] During the game, Dante is frequently taunted and stalked by Mundus (portrayed in this version as a rich human-looking demon with a god complex), who seeks to have Dante killed. Dante's twin brother Vergil has also been confirmed to be in the game.[13]
[edit]Development

The game was officially announced by Capcom at their press conference during the 2010 Tokyo Game Show in September, confirming an earlier rumor in the May 2010 issue of Game Informer which said that the fifth Devil May Cry game would be developed by Ninja Theory.[7][14] The Capcom staff first thought that it would be entertaining to have a Devil May Cry reboot in order to revisit its recurring characters.[2] They chose Ninja Theory, impressed with their work on Heavenly Sword which the staff thought would work with a Devil May Cry game.[2] Ninja Theory's creative director Tameem "Pioneer" Antoniades stated that DmC's combat system would contain mechanics that would set him apart from previous Platinum Games' titles with Platinum's Hideki Kamiya being the creator of Devil May Cry. Lead producer Alex Jones stated they still wanted to compete with Platinum in terms of gameplay and storytelling. The idea of a town being alive that wishes to kill the player was added a new element never seen before in the Devil May Cry series.[15] The actions of Limbo Town are inspired by previous Devil May Cry games, where the environments would close whenever Dante was surrounded by enemies.[10] Most of the game was finished as of April 2012 with Capcom aiding Ninja Theory in tweaking few aspects for the final product. Capcom became heavily involved in the combat system to ensure the character's responsive moves and add new air combos never seen before in the franchise.[16] The development team included over ninety members with nearly ten of them being from Capcom. While Capcom's Hideaki Itsuno oversaw the project, Jones and Motohide Eshiro acted as producers. They wanted to aid the Ninja Theory developers in making DmC play more like the previous Devil May Cry games.[3] The release of the PC version was delayed for a faster release of the console iterations. However, Ninja Theory is planning to start launching of the PC version shortly afterwards the console version, aiming for the shortest gap possible. As a result of speculation regarding Vergil being a playable character, Jones stated that Dante would be the only one controlled by the player.[17]
Dante's original design was originally meant to be similar to the ones from previous games, but Capcom told the Ninja Theory staff it had to be completely different in order to appeal to a younger demographic.[18] While the original Dante was design from a Japanese perspective, the new one was made from a Western perspective.[2] The final model was inspired by Christopher Nolan's film The Dark Knight as Tameem Antoniades from Ninja Theory commented they wished to make the character realistic.[19] In an interview published on the videogame blog Kotaku Jones explained that he has received numerous death threats in the form of comic books and a metal song due to the controversial decision to reboot the series.[20] Antoniades responded to criticism stating they would not change the design as the character is supposed to fit within the game's setting.[11] Nevertheless, Antoniades stated that the gameplay would be similar to previous Devil May Cry games.[12] In November 2011, an extended trailer and new concept art was released.[21][22] In May 2012, Capcom announced they expect the game to sell 2 million copies by the ending of this fiscal year without giving yet a proper release date.[23] The music for the game is being composed by electronic groups Noisia and Combichrist.[24]
[edit]Reception

[edit]Pre-release
Initial reception to the new design of Dante and change in direction of the series was negative.[19][25][26] Video game publications 1UP.com and GamesRadar found such claims exaggerated with the former finding the demo's gameplay and humor enjoyable and the latter being optimistic about how the release of the game could affect the franchise.[12][27] Various other sites also listed it as one of the most anticipated games of 2012 stating that despite the controversy the game caused, it looked promising owing to the presentation and the fact the gameplay had yet to be tested.[28][29][30] In September 2012 Capcom US producer Alex Jones stated that some of the negative response has turned positive.[31]

Borderlans 2


Borderlands 2 builds upon the gameplay elements introduced in its predecessorBorderlands. It is a first-person shooter that includes character-building elements found in role-playing games, leading Gearbox to call the game a "role-playing shooter." At the start of the game, players select one of four new characters, each with a unique special skill and with proficiencies with certain weapons.[2] From then on, players take on quests assigned through non-player characters or bounty boards, each typically rewarding the player with experience points, money, and sometimes a reward item. Players earn experience by killing foes and completing in-game challenges (such as getting a certain number of kills using a specific type of weapon). As they gain levels from experience growth, players can then allocate skill points into a skill tree that features three distinct specializations of the base character.[3] As with the first game,Borderlands 2 features a procedural-generated loot system, whereby weapons and other equipment dropped by foes, found in chests, or offered as quest items have numerous statistics that are generated randomly, affecting factors such as weapon damage, accuracy, magazine size, and added effects like elemental damage. Randy Pitchford, noting that the procedural system in the first game generated 17.75 million possible guns, claimed that the variation in Borderlands 2 is much larger.[4]
Returning gameplay features from the first game will include the 3-branch skill trees, class-mods, and four-player online cooperative modes. New features include a more expansive and customizable weapons system, reworked four-seat drift-able vehicles and vehicle physics elements, and dynamic mission systems. For example, taking too much time to save a friend in a mission may result in their death and the failure of the mission, which will affect the story as the player progresses. Technically, the game world will be all connected, rather than loadable levels for each region, allowing accurate viewing of the entire world from a given point rather than the first game's premade "Skybox."[2][3]
In addition, the artificial intelligence (AI) system has been reworked for the game. Non-enemies will populate the game world more often and will travel around different locations depending on the time. According to Gearbox VP Steve Gibson, enemy AI will encourage teamwork, such as flanking, as well as taking cover when wounded, though lower level enemies like Psychos will still embrace the mentality of, "Wow that's a gun! I want my face in front of it!".[3] Shooting enemies will stun or cripple them depending on where they are shot, such as shooting a Hyperion robot's arms will cause the arms to fall off, impairing its damage-dealing capabilities. For a change, enemies will be intelligent enough to climb and traverse difficult terrain to pursue the player. Enemies will also be able to interact with each other. For example, certain enemies can heal their teammates, boost their shields for defense, or use them as shields to protect themselves.[2][3]

[edit]Synopsis

[edit]Setting

Five years have passed since the events of Borderlands, when four Vault Hunters, Roland, Lilith, Mordecai, and Brick were guided by a mysterious entity known as "The Guardian Angel" to the Vault and confronted an alien abomination known as "The Destroyer". After defeating The Destroyer, a valuable mineral called "Eridium" started flourishing through Pandora's crust. Handsome Jack, a member of the Hyperion Corporation, secures this new resource and makes use of it to take over the corporation. Now, Handsome Jack rules over the inhabitants of Pandora with an iron fist from his massive satellite built in the shape of an "H", always visible in the sky in front of Pandora's moon. Meanwhile, rumors of an even larger Vault hidden on Pandora spread across the universe, drawing a new group of Vault Hunters to the planet in search for it.

[edit]Plot

The introduction sequence introduces the 4 new Vault Hunters, lured on a train by Handsome Jack, as they are ambushed by Hyperion robots and the train is destroyed, leaving them for dead in the frozen wasteland. After waking, the surviving Vault Hunter is rescued by the last Claptrap unit and is taken to his home. The Guardian Angel contacts the new hunter and explains she is there to help and to keep the Claptrap unit safe and to head to Sanctuary, the capital of the resistance movement The Crimson Raiders. After acquiring a weapon the Vault Hunter is lead to Liar's Berg and meets with Sir Hammerlock. After helping Hammerlock, the Vault Hunter assists Claptrap in retrieving his ship from Captain Flynt, the local bandit leader. The Vault Hunter successfully defeats Flynt and with Claptrap in tow, heads for Sanctuary. After arriving, the Vault Hunter is tasked with proving his worth and successfully is inducted into the ranks of the Crimson Raiders. Entering Sanctuary, the Vault Hunter is then tasked with rescuing Roland, the leader of the Raiders. An Echo-communicator from the bounty hunter called the "Firehawk" demands the Vault Hunter to meet with him to acquire Roland. After fighting through many bandits, the Vault Hunter meets with Firehawk who is revealed to be Lilith, a previous Vault Hunter. Due to the introduction of large quantities of a substance known as Eridium, Lilith is now vastly more powerful siren and was tasked with keeping the bandit clans in check with Roland concentrated on the resistance. Lilith tells the Vault Hunter that the local bandits have kidnapped Roland and plan to sell him to Hyperion.
Assaulting the bandit stronghold, the Vault Hunter meets Roland in his cell, but Hyperion's loaders attack the facility and retreat to extract Roland. Following the loaders, the Vault Hunter successfully rescues Roland. Accompanied by Lilith, the group heads back to Sanctuary to reassess the situation. Getting a information that the Vault Key will be transported by a local train, the group head to assault the train. Meeting up with former hunter Mordecai, and psychotic, orphaned 13-year-old Tiny Tina, the Vault Hunter is successfully derails the train. Upon attacking, the Vault Hunter encounters Hyperion's most powerful robot, Wilhelm. After defeating it, the Vault Hunter learns that the key was never on the train, but take Wilhelm's energy source as it could be useful. Roland tells the Vault Hunter to plug the energy source into Sanctuary's shield generator. However, upon plugging it in, Angel speaks with the player and apologizes before deactivating the shields. Handsome Jack tells the player he has been controlling Angel all along, even manipulating the events of the first game, to acquire the Vault Key. Upon rerouting power, Lilith uses her siren powers to activate the spaceship underneath Sanctuary, which prompts whole city floats to the sky. Lilith then teleports the city out of Handsome Jack's attack range. Upon reactivation of the Sanctuary's fast travel station, the player meets back with Roland.
Meeting with Roland, Handsome Jack's plan is revealed. He wished to open a second Vault, this one containing a powerful warrior who is controlled by whomever opened the vault. Angel interrupts, and tells the group she can help, and tells them she has the Vault Key. It needs to be recharged every 200 years, but Jack has been using Angel and the Eridium to super charge the key. Angel tells them where the key is, but Hyperion has placed near-impenetrable defenses; a electrical wall scanner that can only be passed by a Hyperion robot, a massive bunker with enough ordnance to level a planet, and a final protocol that only Handsome Jack himself can disable. Roland figures that Claptrap can get past the scanner, and has the Vault Hunter meet up with Mordecai to get a software upgrade for him. Jack had kidnapped Bloodwing, Mordecai's best friend/pet/partner, and "slagged" her with a new element made from Eridum that Jack has been experimenting with. Jack kills Bloodwing, and Mordecai vows revenge but the Claptrap upgrade is retrieved. To destroy the bunker Roland tells the Vault Hunter he needs the help of the Slab King, who was part of the Raiders, but was kicked out because he was too extreme. However, he owes Roland a favor, and after being initiated into the Slabs, the Vault Hunter meets with the King, who is revealed to be previous hunter Brick. The final task takes the Vault Hunter to the Hyperion owned city Opportunity, where he needs to steal Jacks DNA signature from one of Jacks body-doubles. After all is in place, the Raiders assault the Angel Core mountain, with Roland climbing the rear side of the mountain, and the Vault Hunter attack the main base. Bypassing the "Death Wall", the Vault Hunter reaches the bunker, which is revealed to be a massive defense robot "BNK-3R". Destroying it, the Vault Hunter bypasses the final system and enters the Angel Core.
Inside the core, Angel is revealed not only to be real, but also a siren and Handsome Jack's daughter. After destroying the Eridium pumps inside with the help of Roland and Lilith, Angel is allowed to die. However, an enraged Handsome Jack teleports in, killing Roland and slipping a control collar onto Lilith. Resisting control, Lilith teleports the Vault Hunter back to Sanctuary and the Raiders regroup. Vowing even more revenge, Mordecai instructs the Vault Hunter they must beat Jack to the Vault's location, but they must first learn where it is. Heading to the Hyperion Information Annex, which was constructed on the ruins of Fyrestone, the Vault Hunter ascertains the location of the Vault. Brick steals a massive warship and the Raiders assault Hero's Pass, the location of the Vault. Brick and Mordecai are shot down flying the warship and the Vault Hunter enters the vault alone to assault Jack. Jack had beaten the Raiders to the Vault and was preparing the key, but Lilith resisted. After a brief fight with Jack, Jack activated the key and summons The Warrior, a massive rock-lava dragon, which is instructed to kill the Vault Hunter. The tenacious Vault Hunter defeats the Warrior, and finally kills Jack. Brick and Mordecai arrive just as Lilith attempts to destroy the Vault Key, however she activates a secret information bank containing a huge map of the universe with several hundred Vaults marked on it. Lilith suggests that there is "No rest for the wicked" before the screen fades to black.

[edit]Characters

There are five new playable characters in the game.
The first new character is a "gunzerker" named Salvador, who resembles Brick from the first game in abilities, but instead of using massive melee power to decimate enemies, Salvador can dual-wield any combination of guns.[3] His skills can be upgraded so that he can throw multiple grenades at once, regenerate massive amounts of health and ammunition, or attract the attention of enemies with a double middle finger taunt.
The second character, a siren named Maya, has an ability called Phaselock which suspends and immobilizes enemies in midair and resembles Lilith from the first game in abilities. Her abilities revolve around the game's elements (fire, electricity, corrosion, explosions, and slag.) Her Phaselock can be upgraded to explode upon expiration or even convert enemies into temporary allies.
The third character, Axton, is a commando character who relies on turrets to decimate his enemies and resembles Roland in abilities. While most of his abilities are geared towards upgrading his turret, they are quite potent. Axton's turret can be armed with additional gun barrels, can detonate upon deployment, or stick to walls and ceilings. One particular skill tree allows two of the turrets to be deployed at once.
The final character, Zer0, is an assassin capable of creating a decoy of himself and becoming invisible for a short time. At the end of this process, he is then able to unleash a critical hit on an enemy with his sword or gun. He is skilled with sniper rifles and pistols, and is similar to Mordecai, one of the playable characters from the original Borderlands. His skills can be upgraded with emphasis on sniping or using his Deception ability as a primary method of damage-dealing.
The four player characters from the first game, Roland, Lilith, Brick, and Mordecai, all return in the form of NPCs that the new characters will encounter on Pandora, or in various missions.[2] Non-playable characters like the Guardian Angel and Claptrap return to aid the player during quests. Characters from the first game such as Scooter the mechanic, Dr. Zed, and the insane archaeologist Patricia Tannis join new faces such as the cyborg Sir Hammerlock and Scooter's sister Ellie as quest giving characters.
A fifth playable character (available as a downloadable content), Gaige, is a red-haired cyborg girl and a "Mechromancer" that can summon a D374-TP "Deathtrap" – a hulking, floating machine made of scrap parts, originally designed to be a "bully deterrent".[5] Her skills upgrades can be used for wide array of attacks for her Deathtrap (having a mounted laser or performing a Explosive Clap for close-ranged enemies); or having her shots bounce any surface and hit their target or increase in damage after consecutive hits at the cost of accuracy. [6]

[edit]Development

Following the unexpected[7] success of the first Borderlands, which sold between three[8] to four-and-a-half million copies since release,[9] creative director Mike Neumann stated that there was a chance of a Borderlands 2 being created, adding that the decision "seems like a no-brainer."[10] On August 2, 2011, the game was officially confirmed and titled as Borderlands 2, with Anthony Burchannounced as the writer the next day. The first look at the game was shown at Gamescom 2011, and an extensive preview was included in the September edition of Game Informer magazine, with Borderlands 2 being the cover story.[11] Like the first game,Borderlands 2 was developed by Gearbox Software and published by 2K Games, running on a heavily modified version of Epic Games'Unreal Engine 3. The game was released on September 18, 2012 in North America and was released on September 21, 2012 internationally.[1][12]
Gearbox revealed that they would be honoring a late fan of the game, cancer victim Michael John Mamaril, with the addition of an NPC named after Michael in the sequel. Additionally, Gearbox posted a eulogy to Mamaril in the voice of the game character, Claptrap.[13]
Controversy regarding sexism hit a month before the game's scheduled release after Gearbox designer John Hemingway referred to a skill tree owned by the downloadable content character the Mechromancer as a "girlfriend skill tree". "This is, I love Borderlands and I want to share it with someone, but they suck at first-person shooters. Can we make a skill tree that actually allows them to understand the game and to play the game?"[14] Gearbox Software president Randy Pitchford was quick to react on Twitter, saying "There is no universe where Hemingway is a sexist. All the women at Gearbox would beat his and anyone else's ass."

[edit]Release

A 4.6 GB portion of Borderlands 2 became available for pre-load through Steam on September 14, 2012,[15] allowing customers to download encrypted game files to their computer before the game was released. When the game was released, customers were able to unlock the files on their hard drives and play the game immediately, without having to wait for the whole game to download. Borderlands 2 will also be available for download on the PlayStation Network on its release date for retail price.[16]
On August 20, 2012, it was announced that a four issue Borderlands comic would be released in November 2012 to tie in withBorderlands 2. The miniseries is to be written by Mikey Neumann and published by IDW. It tells the story of how the original four Vault Hunters came to be together at the beginning of Borderlands, filling in their backstory and setting up the events of both games.[17].

[edit]Downloadable content

There will be at least 4 packs (not including Mechromancer and Premiere Club) of downloadable content (DLC) made available forBorderlands 2 over the coming months, all packs should be available before June 2013. The Borderlands 2 Season Pass allows users who purchase it to access the 4 DLC packs for Borderlands 2 at a reduced cost compared to purchasing them separately as soon as they become available. The Mechromancer character class is not included.

[edit]Mechromancer Pack (Premiere Club)

The Premiere Club was a pre-order bonus that comes with golden guns, a relic, a golden key and early access to a fifth playable class, the Mechromancer. The golden key can be redeemed in game to open a special, golden case that includes rare guns, armor or mods. On 9 October 2012, it became publicly available as a downloadable content pack. As of 17 October 2010, it was renamed as theMechromancer Pack.
The Mechromancer, later revealed to be named Gaige, was first revealed at PAX East 2012[18] and planned as post-release downloadable content for 16 October 2012, but was released on all platforms on 9 October (a week earlier than previously announced after confirmation by Randy Pitchford via Twitter[19]).

[edit]Captain Scarlett and Her Pirate's Booty

Captain Scarlett and Her Pirate's Booty is the second post-release downloadable content pack and includes new campaign content. The content was released on 16 October 2012.[20] The storyline takes place in a vast desert that used to be an ocean. Captain Scarlett, a Sand Pirate captain, works with the player to search for Captain Blade's Lost Treasure of the Sands, whilst repeatedly saying that she will eventually betray them. It also introduces new superbosses like "Hyperius the Invincible" and a new hovering vehicle, the Sandskiff, which can only be driven in the DLC areas.

Gears Of Wars #3 Tips


Borderlands 2 Tips


For Playing Borderlands 2 The Best Way

Borderlands 2 is a tough game. Tougher than I remember the first game being, in fact. It's also an incredibly large game, with plenty of side quests, challenges and achievements to burn through.
Now that I've finished the game and seen a lot of what it has to offer, I thought I'd lend a hand with a few beginner's tips. Here's what I've got:

1. Have friends

Sorry, recluses. Borderlands 2 is really built for the cooperative experience. Big battles can be a drag, sometimes seemingly impossible, when you solo them.
Each playable character has something unique to contribute, too. The siren suspends enemies in the air, the commando drops turrets, the assassin can go invisible, the gunzerker can dual wield for maximum death dealage. Altogether the four vault hunters are a cohesive team. You'd be remiss to not experience the game with three others. Remiss, and often dead. Very, very often. Which brings me to my next point.

2. Set aside lots of time for those main story missions

You can organize your quest list by main/side missions. This will give you an idea of which might be the lengthiest ones for you to complete.
Some battles have taken me a long time to finish, even with friends. So if you suspect you're about to go on an epic journey to kill that one dude that the other person wanted you to kill, you might want to be sure you have the next hour or so free to do so.
You can't stop mid-quest. Saving and quitting the game will leave you off at that first checkpoint. I made my way all through a bandit camp, reached the boss, and then had to call it a night because it was 1AM and I had work the next day. If you've got a busy schedule, it's something to be mindful of. If it's the weekend and you're in for a marathon and screw it, then feel free to not worry about this tip. I've definitely been there.

3. If you don't have friends, choose your class wisely

Ok, ok recluses. I've heard your groans. If you really must solo this game, I might suggest the commando. His turret is mighty helpful in a tight spot, and its kills can even get you second wind when you're on the ground fighting for your life.
Though he's certainly not my favorite. I'm partial to characters with a flair for magic-like abilities, and the sirens have always been so sexy in Borderlands. I played as Maya, and I wouldn't blame you for choosing her.
The assassin, Zer0, is also a good choice. His action ability makes him swift, and literally invisible. He can set up a decoy to distract enemies. There's nothing wrong with that.
The gunzerker is a brute and can deal massive damage. He's a good second choice if you're dead set on soloing the sequel, specifically because he regenerates ammunition (and health!) while his action ability is activated.
Before You Start... Tips For Playing Borderlands 2 The Best Way

4. Plan out your skill tree, but don't be afraid to respec

There's a nifty little tool for you to build up your character before you hit the game. Don't get stuck building out one tree branch before you realize, "Dammit, I really want Maya's phaselock ability to deal corrosive, slag and shock damage!" Some trees start off with useful skills, but others will grow into even more useful skills. It's important to look ahead to see which tree overall suits you best.
But even if you do get stuck wanting another route, you can pay to respec your character.
And [small spoilers] you'll get a chance to redo them for free once you unlock new game plus [done with small spoilers].
Each tree will really impact the way you use your character, so definitely get intimate with how each one works.
Before You Start... Tips For Playing Borderlands 2 The Best Way

5. Try out multiple classes

Speaking of classes, don't limit your Borderlands 2 experience to just one. The game plays entirely differently with a new character.
I got so much life out of Borderlands 1, and part of that was to do with experimenting with other classes. I never would have realized just how much I loved Mordecai if I had never played as him. I love sniping, sure, but Bloodwing was a whole other joy I couldn't really appreciate until I played through with that class.
Every character has its benefits. And you know you're going to want another excuse to play.
Before You Start... Tips For Playing Borderlands 2 The Best Way

6. Play loooooooooots of side quests

Don't be in a hurry to get through the main storyline. I know I sometimes get excited to see the story pan out, but it's well worth stretching the experience out for as long as you can.
The story is great. Much better than the first game's, thanks to the addition of new writer Anthony Burch. But the side stories are just as great, and the missions that go along with them finally have that diversity the franchise needed.
They're all fun, and they'll let you explore more of both the planet Pandora itself, as well as its inhabitants, history and culture.
Playing through side quests will also boost your level up, making you tougher for the boss battles to come. I roughed the last boss at around level 27, but I'd really suggest going at it with a higher leveled character, especially if you'll be tackling the game alone.

7. Look for those fancy elemental weapons

There's nothing more satisfying than dropping multiple enemies down to low health, just to watch corrosive acid eat away at the remainder of their health bar. Elemental weapons give you strength, as well as speed. Using a fire-breathing shotgun and others will give you a better handle on crowd control, allowing you to move more quickly on to next threats.
Your instinct might be to look for the gun with the least sway and most damage, but elemental weapons are Borderlands 2's most powerful creations.
Plus, certain enemies are really tough to take down unless you have that magic elemental touch that attacks at their Achilles' heel. Mechs, for instance, can be taken down much easier with corrosive weapons. Varkids—bug-like creatures—hate fire. Get the right combination and you're golden.
Before You Start... Tips For Playing Borderlands 2 The Best Way

8. Take your own vehicle

Part of the beauty of Borderlands is riding around the desert (or other, new environments in the sequel) in a badass vehicle with tons of ammunition.
I know, I know. The vehicles are specifically outfitted for players to join in together. And maybe you don't drive or navigate well, or maybe you can't lock onto targets with a rocket launcher well. In your case, you could probably benefit from having a friend in your car manning the wheel or the gun seat.
But in my case, and I'm sure in many of your cases, you'll want to drive and shoot at things like crazy. Unlimited ammunition and no cooldowns?! Of course I want to do both. Although, if you're playing with three others you'll have to split between the max two-car load-out. Still better than everyone cramming into one four-seater.
With multiple vehicles, you also have greater manpower. So, maybe, take your own vehicle.
Before You Start... Tips For Playing Borderlands 2 The Best Way

9. Spend eridium to max out your gun clips

Ammunition can be tough to come by in Pandora, at least compared to how much of it you're using. There aren't always a decent amount of vendors selling the stuff, or enemies dropping it. Though they do ironically drop lots of money.
You can use the purple currency of eridium at the black market in the game's hub city of Sanctuary to increase your clip capacity. You can also use it to get more room in your bank, but I left that upgrade for last. I much rather be well-equipped on the battlefield, and I didn't find myself stashing too many things early on unless they were too high level for me just then.

10. There's this thing called tokens

Borderlands 2 doesn't do a great job of explaining it to you, but the game has challenges—much like the first one did—that can be redeemed for bonus stats. Challenges include things like killing X amount of skags or opening X amount of loot chests.
The more you complete, the more tokens you get. Tokens can be spent on upgrades to your stats, including gun accuracy, melee damage, shield capacity, maximum health, etc. They're incredibly useful, but by the time I realized they were a thing I had already racked up enough to spend the next 5 minutes allocating them.

Some of these tips might not fit for how you play, but I think all of them are worth considering. I'm sure you'll all come up with your own tips as well, so please feel free to share them.
And happy vault hunting!